"/org/freesmartphone/Device/LED/neo1973_vibrator",
"org.freesmartphone.Device.LED");
*/
- clock.alarm_trigger_queue.triggered += on_alarm_trigger;
- clock.alarm_trigger_queue.acked += on_alarm_done;
- clock.alarm_trigger_queue.canceled += on_alarm_done;
+ }
+}
+
+public class PlayerState : Object
+{
+ protected SoundPlayer soundplayer;
+ protected Gst.Element player;
+ public string owner;
+ public string uri;
+ public bool loop;
+
+ public PlayerState(string owner, string uri, bool loop=false)
+ {
+ soundplayer = null;
+
+ this.owner = owner;
+ this.uri = uri;
+ this.loop = loop;
+
+ player = Gst.ElementFactory.make("playbin", null);
+ var bus = player.get_bus();
+ bus.add_signal_watch();
+ bus.message += on_message;
+
+ player.set_property("uri", uri);
+ player.set_state(Gst.State.PAUSED);
+ }
+
+ public void register(SoundPlayer sp)
+ {
+ soundplayer = sp;
+ }
+
+ public void stop()
+ {
+ player.set_state(Gst.State.NULL);
+ }
+
+ public void pause()
+ {
+ player.set_state(Gst.State.PAUSED);
+ }
+
+ public void resume()
+ {
+ player.set_state(Gst.State.PLAYING);
}
- public void on_alarm_trigger(clock.AlarmTriggerInfo info)
+ protected void on_message(Gst.Message message)
{
- zavai.log.debug("Make noise for alarm");
- if (zavai.led.vibrator != null)
+ if (message.type == Gst.MessageType.EOS)
{
- var state = new zavai.led.LedState("alarm");
- state.set_blink(255);
- zavai.led.vibrator.push_state(state);
+ if (loop)
+ {
+ player.seek_simple(Gst.Format.TIME, Gst.SeekFlags.FLUSH | Gst.SeekFlags.KEY_UNIT, 0);
+ player.set_state(Gst.State.PLAYING);
+ }
+ else if (soundplayer != null)
+ soundplayer.pop_state(owner);
}
- soundplayer.play(config.ringtone_alarm, true);
}
+}
- public void on_alarm_done(clock.AlarmTriggerInfo info)
+public class SoundPlayer : zavai.Resource, Object
+{
+ protected List<PlayerState> states;
+ protected MusicPlayer slave;
+ protected bool slave_was_playing;
+
+ public SoundPlayer()
+ {
+ states = new List<PlayerState>();
+ }
+
+ public void set_slave(MusicPlayer player)
{
- zavai.log.debug("Stop noise for alarm");
- if (zavai.led.vibrator != null)
- zavai.led.vibrator.pop_state("alarm");
- soundplayer.stop();
+ slave = player;
+ slave.master = this;
+ }
+
+ public bool playing()
+ {
+ return states != null;
+ }
+
+ protected void stop_playing()
+ {
+ if (slave_was_playing)
+ slave.resume();
+ }
+
+ public void push_state(PlayerState state)
+ {
+ // Save current playing position
+ if (states == null)
+ {
+ // We start playing: see about preempting slave
+ slave_was_playing = (slave != null && slave.playing);
+ if (slave_was_playing)
+ slave.pause();
+ } else
+ // We were playing: pause previous sound
+ states.data.pause();
+ state.register(this);
+ states.prepend(state);
+ states.data.resume();
+ }
+
+ public void pop_state(string owner)
+ {
+ // Handle empty list
+ if (states == null) return;
+
+ // Track if the list head changed
+ weak List<PlayerState> old_top = states;
+
+ // Remove state "name" from the stack
+ for (weak List<PlayerState> i = states; i != null; i = i.next)
+ if (i.data.owner == owner)
+ {
+ i.data.stop();
+ states.delete_link(i);
+ break;
+ }
+
+ // If the list head changed, put into action the new top state
+ if (states != old_top)
+ {
+ if (states == null)
+ stop_playing();
+ else
+ states.data.resume();
+ }
+ }
+
+ public void shutdown()
+ {
+ while (states != null)
+ {
+ states.data.stop();
+ states.delete_link(states);
+ }
+ stop_playing();
}
}
-public class Player: zavai.Resource, Object
+public class MusicPlayer: zavai.Resource, Object
{
protected Gst.Element player;
- protected bool playing;
- protected Player slave;
- protected Player master;
- protected bool loop;
- protected string uri;
+ public SoundPlayer master;
public signal void state_changed(Gst.State new_state);
+ public string uri;
+ public bool playing;
- public Player()
+ public MusicPlayer()
{
- slave = null;
master = null;
- player = Gst.ElementFactory.make("playbin", null);
+ uri = null;
playing = false;
- loop = false;
+ player = Gst.ElementFactory.make("playbin", null);
var bus = player.get_bus();
bus.add_signal_watch();
bus.message += on_message;
}
- public void set_slave(Player player)
+ public void play(string uri)
{
- slave = player;
- slave.master = this;
+ this.uri = uri;
+ playing = true;
+ player.set_property("uri", uri);
+ player.set_state(master != null && master.playing() ? Gst.State.PAUSED : Gst.State.PLAYING);
}
- public void play(string uri, bool loop = false)
+ protected void stop_playing()
{
-stderr.printf("Playing %s\n", uri);
- this.uri = uri;
-
- if (slave != null && slave.playing)
- slave.pause();
-
- player.set_property("uri", uri);
- player.set_state(master != null && master.playing ? Gst.State.PAUSED : Gst.State.PLAYING);
- playing = true;
- this.loop = loop;
+ player.set_state(Gst.State.NULL);
+ state_changed(Gst.State.NULL);
}
public Gst.State get_state()
{
- Gst.State state;
- Gst.State pending;
-
- player.get_state(out state, out pending, (Gst.ClockType)Gst.CLOCK_TIME_NONE);
-
- return state;
+ return player.current_state;
}
public void pause()
{
+ playing = false;
player.set_state(Gst.State.PAUSED);
state_changed(Gst.State.PAUSED);
}
public void resume()
{
- player.set_state(Gst.State.PLAYING);
- state_changed(Gst.State.PLAYING);
+ playing = true;
+ if (master == null || !master.playing())
+ {
+ player.set_state(Gst.State.PLAYING);
+ state_changed(Gst.State.PLAYING);
+ }
}
public void restart()
state_changed(Gst.State.PLAYING);
}
- public void stop()
- {
- playing = false;
- player.set_state(Gst.State.NULL);
- state_changed(Gst.State.NULL);
-
- // Resume slave after we are done
- if (slave != null && slave.playing)
- slave.resume();
- }
-
protected void on_message(Gst.Message message)
{
if (message.type == Gst.MessageType.EOS)
{
- if (loop)
- restart();
- else
- stop();
+ playing = false;
+ stop_playing();
}
}
public void shutdown()
{
- stop();
+ stop_playing();
}
}
public Audio audio = null;
-public Player musicplayer = null;
-public Player soundplayer = null;
+public SoundPlayer soundplayer = null;
+public MusicPlayer musicplayer = null;
public void init()
{
audio = new Audio();
- musicplayer = new Player();
- soundplayer = new Player();
+ musicplayer = new MusicPlayer();
+ soundplayer = new SoundPlayer();
soundplayer.set_slave(musicplayer);
zavai.registry.register(musicplayer);
zavai.registry.register(soundplayer);