"/org/freesmartphone/Device/LED/neo1973_vibrator",
"org.freesmartphone.Device.LED");
*/
- if (has_vibrator)
- {
- zavai.log.warning("audio: can notify alarm triggers");
- clock.alarm_trigger_queue.triggered += on_alarm_trigger;
- clock.alarm_trigger_queue.acked += on_alarm_done;
- clock.alarm_trigger_queue.canceled += on_alarm_done;
- } else {
- zavai.log.warning("audio: no way to notify alarm triggers");
- }
+ clock.alarm_trigger_queue.triggered += on_alarm_trigger;
+ clock.alarm_trigger_queue.acked += on_alarm_done;
+ clock.alarm_trigger_queue.canceled += on_alarm_done;
}
public void on_alarm_trigger(clock.AlarmTriggerInfo info)
{
- zavai.log.debug("Start vibrator");
- vibrator.brightness = 256;
- // FIXME: is there a better way? I hope there is a better way. Please
- // tell me there is a better way.
- var trig = "timer";
- for (int i = 0; ; ++i)
+ zavai.log.debug("Make noise for alarm");
+ if (has_vibrator)
{
- vibrator.trigger[i] = (char)trig[i];
- if (trig[i] == 0) break;
+ vibrator.brightness = 256;
+ // FIXME: is there a better way? I hope there is a better way. Please
+ // tell me there is a better way.
+ var trig = "timer";
+ for (int i = 0; ; ++i)
+ {
+ vibrator.trigger[i] = (char)trig[i];
+ if (trig[i] == 0) break;
+ }
+ vibrator.delay_on = 200;
+ vibrator.delay_off = 300;
+ vibrator.set();
}
- vibrator.delay_on = 200;
- vibrator.delay_off = 300;
- vibrator.set();
+ soundplayer.play(config.ringtone_alarm, true);
}
public void on_alarm_done(clock.AlarmTriggerInfo info)
{
- zavai.log.debug("Stop vibrator");
- var trig = "none";
- for (int i = 0; ; ++i)
+ zavai.log.debug("Stop noise for alarm");
+ if (has_vibrator)
{
- vibrator.trigger[i] = (char)trig[i];
- if (trig[i] == 0) break;
+ var trig = "none";
+ for (int i = 0; ; ++i)
+ {
+ vibrator.trigger[i] = (char)trig[i];
+ if (trig[i] == 0) break;
+ }
+ vibrator.brightness = 0;
+ vibrator.set();
}
- vibrator.brightness = 0;
- vibrator.set();
+ soundplayer.stop();
}
/*
*/
}
-public class Player: zavai.Service
+public class Player: zavai.Resource, Object
{
- protected Gst.Element music_player;
- protected bool music_playing;
- protected Gst.Element sound_player;
- protected bool sound_playing;
+ protected Gst.Element player;
+ protected bool playing;
+ protected Player slave;
+ protected Player master;
+ protected bool loop;
+ protected string uri;
+ public signal void state_changed(Gst.State new_state);
public Player()
{
- Object(name: "audio.player");
-
- music_player = Gst.ElementFactory.make("playbin", null);
- music_playing = false;
- var music_bus = music_player.get_bus();
- music_bus.add_signal_watch();
- music_bus.message += on_music_message;
-
- sound_player = Gst.ElementFactory.make("playbin", null);
- sound_playing = false;
- var sound_bus = sound_player.get_bus();
- sound_bus.add_signal_watch();
- sound_bus.message += on_sound_message;
+ slave = null;
+ master = null;
+ player = Gst.ElementFactory.make("playbin", null);
+ playing = false;
+ loop = false;
+ var bus = player.get_bus();
+ bus.add_signal_watch();
+ bus.message += on_message;
}
- public void play_music(string uri)
+ public void set_slave(Player player)
{
-stderr.printf("Music starts %s\n", uri);
- music_player.set_property("uri", uri);
- music_player.set_state(sound_playing ? Gst.State.PAUSED : Gst.State.PLAYING);
- music_playing = true;
+ slave = player;
+ slave.master = this;
}
- public void play_sound(string uri)
+ public void play(string uri, bool loop = false)
{
-stderr.printf("Sound starts %s\n", uri);
- // Pause music
- if (music_playing) music_player.set_state(Gst.State.PAUSED);
- // Play sound
- sound_player.set_property("uri", uri);
- sound_player.set_state(Gst.State.PLAYING);
- music_playing = true;
+stderr.printf("Playing %s\n", uri);
+ this.uri = uri;
+
+ if (slave != null && slave.playing)
+ slave.pause();
+
+ player.set_property("uri", uri);
+ player.set_state(master != null && master.playing ? Gst.State.PAUSED : Gst.State.PLAYING);
+ playing = true;
+ this.loop = loop;
}
- protected void on_music_message(Gst.Message message)
+ public Gst.State get_state()
{
- if (message.type == Gst.MessageType.EOS)
- {
-stderr.printf("Music ends\n");
- music_playing = false;
- music_player.set_state(Gst.State.NULL);
- }
+ Gst.State state;
+ Gst.State pending;
+
+ player.get_state(out state, out pending, (Gst.ClockType)Gst.CLOCK_TIME_NONE);
+
+ return state;
+ }
+
+ public void pause()
+ {
+ player.set_state(Gst.State.PAUSED);
+ state_changed(Gst.State.PAUSED);
+ }
+
+ public void resume()
+ {
+ player.set_state(Gst.State.PLAYING);
+ state_changed(Gst.State.PLAYING);
+ }
+
+ public void restart()
+ {
+ player.seek_simple(Gst.Format.TIME, Gst.SeekFlags.FLUSH | Gst.SeekFlags.KEY_UNIT, 0);
+ player.set_state(Gst.State.PLAYING);
+ state_changed(Gst.State.PLAYING);
}
- protected void on_sound_message(Gst.Message message)
+ public void stop()
+ {
+ playing = false;
+ player.set_state(Gst.State.NULL);
+ state_changed(Gst.State.NULL);
+
+ // Resume slave after we are done
+ if (slave != null && slave.playing)
+ slave.resume();
+ }
+
+ protected void on_message(Gst.Message message)
{
if (message.type == Gst.MessageType.EOS)
{
-stderr.printf("Sound ends\n");
- sound_playing = false;
- sound_player.set_state(Gst.State.NULL);
-
- // Resume music after playing alarm
- if (music_playing) music_player.set_state(Gst.State.PLAYING);
+ if (loop)
+ restart();
+ else
+ stop();
}
}
+ public void shutdown()
+ {
+ stop();
+ }
}
public Audio audio = null;
-public Player player = null;
+public Player musicplayer = null;
+public Player soundplayer = null;
public void init()
{
audio = new Audio();
- player = new Player();
+ musicplayer = new Player();
+ soundplayer = new Player();
+ soundplayer.set_slave(musicplayer);
+ zavai.registry.register(musicplayer);
+ zavai.registry.register(soundplayer);
}
}