// determine severity of conflict
Favourite eventTimeConflict = event->timeConflict(); // cache value as event->timeConflict is expensive
- enum ConflictSeverity {csNone, csWeak, csStrong} conflictSeverity;
- conflictSeverity = csNone;
+ enum ConflictSeverity {csNone, csWeak, csStrong} conflictSeverity = csNone;
switch (event->favourite()) {
case Favourite_strong:
conflictSeverity = (eventTimeConflict == Favourite_strong) ? csStrong : csNone;