private:
void mouseReleaseEvent(QMouseEvent *aEvent);
bool testForControlClicked(const QModelIndex &aIndex, const QPoint &aPoint);
+public slots:
+ void setAllExpanded(bool aExpanded); // (aExpanded==true) => expanded; (aExpanded==false) => collapsed
private slots:
void handleItemClicked(const QModelIndex &index);
signals: