*/
#include "conflictsdialog.h"
-ConflictsDialog::ConflictsDialog(int aEventId, QWidget *aParent)
+ConflictsDialog::ConflictsDialog(int aEventId, int aConferenceId, QWidget *aParent)
: QDialog(aParent)
{
setupUi(this);
- connect(container, SIGNAL(eventHasChanged(int,bool)), this, SIGNAL(eventHasChanged(int,bool)));
- connect(container, SIGNAL(eventHasChanged(int,bool)), container, SLOT(updateTreeViewModel(int,bool)));
+ connect(container, SIGNAL(eventChanged(int,bool)), this, SIGNAL(eventChanged(int,bool)));
+ connect(container, SIGNAL(eventChanged(int,bool)), container, SLOT(loadEvents()));
- container->setEventId(aEventId);
+ container->setEventId(aEventId, aConferenceId);
}
+
ConflictsDialog::~ConflictsDialog()
{
- disconnect(container, SIGNAL(eventHasChanged(int,bool)), this, SIGNAL(eventHasChanged(int,bool)));
+ disconnect(container, SIGNAL(eventChanged(int,bool)), this, SIGNAL(eventChanged(int,bool)));
}